Paladin

Hit Points

Hit Dice: 1d10 per paladin level
Hit Points at 1st Level: 10 + your Constitution modifier
Hit Points at Higher Levels: 1d10 (or 6) + your Constitution modifier per paladin level after 1st

Proficiencies

Armor: Light Armor, Medium Armor, Heavy Armor, shields
Weapons: simple Weapons, martial Weapons
Tools: None
Skills: Choose two from Athletics, Insight, Intimidation, Medicine, Persuasion, and Religion
Saving Throws: Wisdom, Charisma

Sacred Oaths

Abilities List

Leveling Guide

Level Proficiency Bonus Features 1st 2nd 3rd 4th 5th
1st
+2
Divine Sense, Lay on Hands
-
-
-
-
-
2nd
+2
Fighting Style, Spellcasting, Divine Smite
2
-
-
-
-
3rd
+2
Divine Health, Sacred Oath
3
-
-
-
-
4th
+2
Ability Score Improvement
3
-
-
-
-
5th
+3
Extra Attack
4
2
-
-
-
6th
+3
Aura of Protection
4
2
-
-
-
7th
+3
Sacred Oath feature
4
3
-
-
-
8th
+3
Ability Score Improvement
4
3
-
-
-
9th
+4
-
4
3
2
-
-
10th
+4
Aura of Courage
4
3
2
-
-
11th
+4
Improved Divine Smite
4
3
3
-
-
12th
+4
Ability Score Improvement
4
3
3
-
-
13th
+5
-
4
3
3
1
-
14th
+5
Cleansing Touch
4
3
3
1
-
15th
+5
Sacred Oath feature
4
3
3
2
-
16th
+5
Ability Score Improvement
4
3
3
2
-
17th
+6
-
4
3
3
3
1
18th
+6
Aura improvements
4
3
3
3
1
19th
+6
Ability Score Improvement
4
3
3
3
2
20th
+6
Sacred Oath feature
4
3
3
3
2

Paladin

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