Druid

Hit Points

Hit Dice: 1d8 per druid level
Hit Points at 1st Level: 8 + your Constitution modifier
Hit Points at Higher Levels: 1d8 (or 5) + your Constitution modifier per druid level after 1st

Proficiencies

Armor: Light Armor, Medium Armor, shields (druids will not wear armor or use shields made of metal)
Weapons: clubs, daggers, darts, javelins, maces, quarterstaffs, scimitars, sickles, slings, spears
Tools: Herbalism kit
Skills: Choose two from Arcana, Animal Handling, Insight, Medicine, Nature, Perception, Religion, and Survival
Saving Throws: Intelligence, Wisdom

Druidic Circles

Abilities List

  • Druid Features
  • Druid Spells

Leveling Guide

Level Proficiency Bonus Features Cantrips Known Spells Known
1st
+2
Druidic, Spellcasting
2
4
2nd
+2
Wild Shape, Druid Circle
2
5
3rd
+2
-
2
6
4th
+2
Wild Shape improvement, Ability Score Improvement
3
7
5th
+3
Destroy Undead (CR 1/2)
4
8
6th
+3
Druid Circle feature
4
9
7th
+3
-
4
10
8th
+3
Wild Shape improvement, Ability Score Improvement
4
11
9th
+4
-
4
12
10th
+4
Druid Circle feature
5
14
11th
+4
-
5
15
12th
+4
Ability Score Improvement
5
15
13th
+5
-
5
16
14th
+5
Druid Circle feature (CR 3)
5
18
15th
+5
-
5
19
16th
+5
Ability Score Improvement
5
19
17th
+6
-
5
20
18th
+6
Timeless Body, Beast Spells
5
22
19th
+6
Ability Score Improvement
5
22
20th
+6
Archdruid
5
22

Druid

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