Cleric

Hit Points

Hit Dice: 1d8 per cleric level
Hit Points at 1st Level: 8 + your Constitution modifier
Hit Points at Higher Levels: 1d8 (or 5) + your Constitution modifier per cleric level after 1st

Proficiencies

Armor: Light Armor, Medium Armor, shields
Weapons: simple Weapons
Tools: None
Skills: Choose two from History, Insight, Medicine, Persuasion, and Religion
Saving Throws: Wisdom, Charisma

Divine Domains

Abilities List

Leveling Guide

Level Proficiency Bonus Features Cantrips Known Spells Known
1st
+2
Spellcasting, Divine Domain
3
4
2nd
+2
Channel Divinity (1/rest), Divine Domain feature
3
5
3rd
+2
-
4
6
4th
+2
Ability Score Improvement
3
7
5th
+3
Destroy Undead (CR 1/2)
4
8
6th
+3
Channel Divinity (2/rest), Divine Domain feature
4
9
7th
+3
-
4
10
8th
+3
Ability Score Improvement, Destroy Undead (CR 1), Divine Domain feature
4
11
9th
+4
-
4
12
10th
+4
Divine Intervention
5
14
11th
+4
Destroy Undead (CR 2)
5
15
12th
+4
Ability Score Improvement
5
15
13th
+5
-
5
16
14th
+5
Destroy Undead (CR 3)
5
18
15th
+5
-
5
19
16th
+5
Ability Score Improvement
5
19
17th
+6
Destroy Undead (CR 4), Divine Domain feature
5
20
18th
+6
Channel Divinity (3/rest)
5
22
19th
+6
Ability Score Improvement
5
22
20th
+6
Divine Intervention improvement
5
22

Cleric

Legends of Faerûn GMKennyG GMKennyG